Ranges

Melee
Starting at 1 tile, this denotes the range a creature can reach. Certain weapons and abilities may expand this.

Vicinity
This is the range of most radiated abilities, and stretches out 2 tiles.

Short
This is the range of most thrown weapons, stretching out 4 tiles.

Medium
This is the range of most ranged weapons, stretching out 8 tiles.

Long
This denotes the furthest range most creatures can aim accurately, stretching out 12 tiles.

Special
By applying a Penalty Die, ranged and thrown attacks may travel a distance up to 50% longer than their standard range.