Movement

Movement is depicted as tiles, which may be either hexagonal or square.

Every turn you get a base amount of movement you may take without spending any actions, in addition you may spend your Standard Action and up to 2 Free Actions to perform additional movement.

Swimming
Characters who are swimming find it difficult to maneuver and take actions, having to spend half of their efforts on remaining buoyant. They suffer a Penalty Die on all actions, though they may spend 4 Free Actions to ignore this penalty for 1 round.

They may also attempt a Strength or Dexterity Misc roll, reducing the number of Free Actions spent “swimming” by 1 for every 2 their result got above 10. A result of 18 or better allows the player to swim without spending any Free Actions.

Leaping
With a running start (1 tile of movement), characters can attempt a leap to clear obstacles at Hovering height. Leaping does not increase the distance a character can move on their turn, but it does allow them to move without crossing hazardous terrain. With a successful Strength or Dexterity Misc roll, they may leap over 1 tile, plus 1 additional tile per 4 by which their result exceeds 10.

Characters with Super Strength or similar abilities may leap without a running start, and they leap 1 additional tile per 2 by which their result exceeds 10 (rather than per 4).